

Note: We always love hearing from listeners who share their opinion on games we’re going to cover, but sometimes we receive replies that are a tad too long to read on the air.
EVIL WITHIN SAFEROOM FREE
Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.įeel free to follow the show and hosts on Twitter: We chat about the sequel’s foundational changes to gameplay, expanding while not diluting its more open world, the new types of various horrors within, and insanity loaves. Something that we unpacked with this week’s guest, the editor-in-chief of Cultured, Jimmy Donnellan. The Evil Within 2 doesn’t so much sidestep this common pitfall but leaps clear across it by smartly evolving on the horrors of Sebastian Castellanos’ plight while increasing the player’s capacity for choice. Time and time again, sequels lose their focus and unique identity that ultimately defined them in an attempt to grow both their world and mechanics. Smartly retaining the frightening but flawed aesthetic of survival horror legend Shinji Mikami’s The Evil Within, the sequel abides by the “bigger and better” methodology while avoiding the inherent pitfalls of sequels. Given this challenging balancing act, it’s impressive to see a sequel take as bold of a swing as The Evil Within 2 does, and even more impressive that it knocks it out of the park.

Trying to appease everyone rarely results in a sequel that is as beloved as the original, so finding a balance between IP innovation and IP familiarity is crucial. No matter the medium, sequels are notoriously contentious undertakings. Before diving into this week’s discussion on The Evil Within 2, Would you kindly listen to last week’s chat celebrating Bioshock’s 15 anniversary ?
